week8 Q1 &Q5
This game implements Dijkstra algorithem on the enemies to get closer to the player per request on weekly assignment 8, and uses X + direction arrow to destroy rocks.
Project available at: https://github.com/Danielgimp/05-tilemap-pathfinding
| Status | Released |
| Platforms | HTML5 |
| Author | GameDev2020 |
| Made with | Unity |